Protagonist

The protagonist is the player-controlled character in Rundh. The player customizes their name, gender, and class.

Stats
See Class Stats 

Before Story
The protagonist grew up in Cliffville, where they became friends with Ylve  and Fyr. Their parents are stated to have died a long time ago, leaving them to take care of themselves. Apparently, along with their two friends, they have been trying to get off the island Clifville is situated on and start a life on the mainland.

Chapter 1 - Ahr
The game starts in the protagonist's home. Upon exiting, they find together with Ylve that Fyr has plans on how to move to the mainland. By gathering 10000{, the group will be able to buy a ticket for a ship to the mainland. Fyr mentions rumours of a treasure in the Gladewood Ruins Depths, and the three decide to look for it. They travel through Gladewood and enter the Gladewood Ruins at Gladewood Passage, where they discover the treasure - however, they are thrown into Ahr's Realm in the Rift. The protagonist and Fyr search for a way out, when they discover Ylve being attacked by Ahr. After fighting the Rifter, they are thrown back to the mortal realm - however, Ylve's soul has been collected by Ahr. After Hille takes them to the Rundh Headquarters, the protagonist and Fyr are forced to spend three days in its prison. Rulmann explains that this was to investigate their pasts, and takes them to Lady Ruri. The Lady invites the two to join Rundh and become Rift Blades, thus gaining enough power to defeat Ahr and retrieve Ylve's soul. The protagonist and Fyr agree, becoming students at the Rundh Training Facility in Osadeva.

Chapter 2 - Oz
The Protagonist and Fyr have been accepted into Rundh Training Facility - or so they think. They are placed in Red-1, and after meeting Oz, they discover that in order to become fully accepted as students, they must pass something known as the Thinning. It takes place in the Ancient Construction, and each student has to enter one at a time. By collecting one of the 24 coins, they pass. After entering, the protagonist soon runs into Oz, and the two decide to team up. At the end of the dungeon, they find Fyr and several fallen student candidates. They also find a grappler, and Fyr quickly explains that he is the one responsible for defeating the candidates. The Protagonist, Oz, and Fyr fight the grappler, but fail to defeat him. Despite Oz's protests of victory being impossible, the Protagonist stands to fight the opponent by theirself. After a while, the grappler calls off the battle and leaves, leaving three coins behind. Oz deduces that it was an upperclassman. The three exit, and are accepted as students.

Chapter 3 - Blood
After Ahres refuses to reveal information on The Great Lord Karm during a lesson, The protagonist, Fyr, and Oz go to the library, hoping to find books on the subject. They encounter Hangok the librarian who tries to lure the group into the basement for unknown reasons. Slat and Armer arrives to stop him, and Armer suggests that they meet him at the Karm Shrine. They do as they are told, but as they arrive to the depths, they are attacked by Gelas - the Shrine Guardian - who believes they are intruders who came to desecrate the shrine. Armer arrives (Oz being annoyed at his late arrival) and explains the situation. Gelas apologizes, and Armer explains that he and his uncle Ahres are descendants of Karm, making them almost saintly (due to Karm's status as one of the Twelve Great Deities). Gelas channels Karm, who mentions that the protagonist is "interesting" and will keep watching them. After Karm leaves Gelas' body, Armer joins the Protagonist's party.

Chapter 4 - Haunted
As the students are allowed to accept quests, The protagonist's party are "tasked" by Geniva to help her investigate the Blackreach Mansion. Inside, they meet Kanon, and together they investigate the mansion. As they read Onak's second to last note, they are transported to the Blackreach Realm. The protagonist and Kanon are separated from the others, and are told by Rita's ghost that Blackreach Woods and the Blackreach Mansion were originally part of a different world. The oldest of the Hiraza siblings, Vate, made a contract with a Rifter known as Refia to allow him and his siblings to keep living after their deaths. As Vate refused to hold his end of the bargain, Refia moved Blackreach Woods to its realm, causing the dead siblings to become Ghosts. Vate tried to stop this by using a powerful and unknown magic against Refia, but failed and caused a distortion which made Blackreach Woods pass over to the world Rundh is set in. The protagonist and Kanon begin looking for Fyr, Oz, Armer, and Geniva and encounter the ghosts of their selves from alternative timelines. As they find each party member, they are forced into battles - Fyr is trapped by two cloaked figures, Oz by Joker, Armer by Dean, and Geniva by a Black Lion. After defeating each enemy and the party members rejoining, the group seeks out Vate in order to put a stop to the distortion. They discover that Vate has turned into a penguin form due to the distortion, and that Kanon is in fact what is left of Onak (although he does not remember it himself - this is due to Onak's Ghost "dying" from the distortion, and being "created" as the baby Kanon in the past). Vate also reveals that by destroying a certain crystal that is the cause of the distortion, they will be able to not only return to the mortal realm, but also stop the distortion for good. The group moves on to the crystal, only to find it guarded by Dean and Zina. They are forced to battle Zina as Dean leaves, but she proves to be too powerful for them. As Armer is about to use his Formula Jikokuten, Kanon's conviction to live his only life causes him to awaken to a Formula on his own - Fleurety. With this new power, the party is able to distract Zina while Vate breaks the crystal, and they are transported to outside Blackreach Mansion. The distortion is healed, and the group is confused as to why Vate came with them to the mortal realm. He explains that it is partially because he was so close to the crystal when it broke, and partially because his existence was changed due to the distortion. He leaves, taken Kanon with him because "there's something else at stake". He leaves without an explanation, but as Kanon is about to follow him, he turns around and tells the party that he will apply for Rundh next year. As Vate and Kanon have left, Geniva complains about not finding any treasure. Hille arrives (to Fyr's dismay), and it is revealed that he was the one who gave Geniva the quest. He then escorts the group back to the Rundh Training Facility, and Geniva stays as the fifth member of the group.

Other Roles
If the male character is chosen, the female character is an NPC named Ceres, while if the female character is chosen, the male character is the NPC Bacchus.

Other Appearances

 * In Trigger Mayhem, Takumi Maita mentions in one of his Free Time events that "Not even Ahr is that crazy!" when referring to another character, Faxhulhempex III.

Trivia

 * The Protagonist was one of the options in the voting for the third Trigger Mayhem - Pixel Bash! add-on character, but lost.